WebAR Experiences
Browser-based AR that launches from QR codes, campaigns, ecommerce pages, product packaging, and event activations without forcing users to install an app.
Hire AR Developer
Hire EggyStudio AR developers for WebAR, mobile AR apps, retail try-ons, training overlays, product visualization, model tracking, and location-based experiences built for real devices.
AR developer profile
For product, campaign, training, and commerce teams.
AR Expertise
AR hiring goes wrong when every request is treated like the same camera demo. We match the developer, platform, and 3D pipeline to the tracking method, device, and business goal.
Browser-based AR that launches from QR codes, campaigns, ecommerce pages, product packaging, and event activations without forcing users to install an app.
Native and cross-platform AR apps for iOS and Android using ARKit, ARCore, Unity, and real-time 3D workflows.
Image-triggered experiences for packaging, brochures, posters, training manuals, product labels, retail displays, and museum exhibits.
Plane detection, room placement, try-before-you-buy product previews, AR shopping tools, and environmental tracking for real-world spaces.
Object-aware overlays for machinery, products, vehicles, prototypes, equipment demos, assembly guidance, and repair instructions.
GPS, geospatial, campus, event, tourism, outdoor treasure hunt, and venue-based AR experiences that react to real places.
Why Hire Through EggyStudio
When you hire an AR developer from EggyStudio, you do not only get code. You get access to our XR thinking, 3D optimization practices, device QA habits, interaction design taste, and launch experience.
Bring in AR engineering capability without building a full internal XR department, hardware workflow, 3D optimization pipeline, and QA setup from scratch.
Validate tracking quality, interaction model, loading speed, and device fit early so the final build is based on evidence instead of assumptions.
We think beyond demos: compressed 3D assets, responsive UI, analytics, browser/device support, security, deployment, and post-launch support.
Hiring Models
Ongoing products, long roadmaps, and teams that need consistent XR engineering capacity.
Existing teams that need AR expertise for a focused phase, technical rescue, optimization, or feature delivery.
Clearly defined WebAR campaigns, product viewers, retail try-ons, training modules, or MVPs.
Tech Stack
Build Process
We keep the path clear so your team can see progress early and avoid expensive AR surprises late in production.
We define the use case, target devices, business goal, user journey, and required tracking method.
We test tracking, lighting, scale, anchors, and 3D performance before committing to a large production build.
Our AR developer works with 3D, UI, backend, analytics, and QA workflows to turn the prototype into a polished experience.
We compress assets, profile real devices, prepare fallbacks, deploy, monitor events, and support the release.
Best Fit
Virtual try-ons, product previews, AR packaging, and product confidence tools.
Guided overlays, simulations, workplace instructions, and repeatable learning flows.
Location-aware tours, room placement, visual previews, and buyer-facing AR context.
Model tracking, equipment demos, support overlays, and assembly visualization.
Common Questions
These are the questions teams usually ask before bringing AR engineering into a product, campaign, or prototype.
Yes. You can hire a dedicated or part-time AR developer when your product team already has design, backend, or project management support. If the project also needs 3D assets, UX, QA, or deployment, we can add only the roles needed.
Tell us what you're building. We'll map the fastest path from idea to shipped product.
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